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Religion and Magic - Spell Information

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1Religion and Magic - Spell Information Empty Religion and Magic - Spell Information Fri Sep 28, 2012 2:34 am

kasrkin Seath


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Requirements
Religion
Divine Spells have four casting requirements:
Priest Level - Determines the max level of divine spell that may be cast.
Temple Level - Determines the number of divine spells that may be cast.
Population - A minimum population will be defined for each Divine spell.
PP - Casting a Divine Spell requires PP equal to the level of the spell.


Each priest may only cast a single spell each cycle. They are limited to casting spells that are within their level range (a level 2 priest can cast level 0 to level 2 spells). The level of the holding is the max level of spells that may be cast by all priests inside a city, so a level 6 temple could support 3 level 2 spells each cycle.

The level as well as the required population of a spell is determined by the GM's and is based on the overall power and utility of the spell.

Example Divine Spells:
Spoiler:

Requirements
Magic
Realm Spells have four casting requirements:
Magi Level - Determines the max number of active Magi a city can have.*
Magic Academy Level - Determines the number of Realm spells that may be cast.
Mana Crystals - Higher level and more complex spells will consume a number of mana crystals on cast.
Drav - Casting a Realm Spell requires Drav equal to twice the level of the spell.
*Magi must be assigned to a city to cast realm spells

Each Magi may cast up to their level in spell levels, but no more spells than half of their current level; a level 4 magi can cast at max two spells and can cast up to 4 spell levels of spells in a single cycle. The level of the Magic Academy holding is equivalent to the max amount of Magi that can be active in a city.

The level of a Realm Spell and number of mana crystals required will be determined by the GM's.

List of Basic Realm Spells:
Spoiler:

***Thread still in construction***

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